Ftsvgej̼ Ji̊ Qi̊v (Ftsv /gej̼/ [seaweed] [candidate]) is a subtropical Large City located in the Nijhobbub Region of the Tetburland.
The name Ftsvgej̼ Ji̊ Qi̊v is derived from the Sylvin language, as Ftsvgej̼ Ji̊ Qi̊v was founded by Karyn, who was culturaly Tauran.
Climate
Ftsvgej̼ Ji̊ Qi̊v has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cool 18°C (64°F). Ftsvgej̼ Ji̊ Qi̊v receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Ftsvgej̼ Ji̊ Qi̊v covers an area of nearly 190 km2 (76 mi2), and an average elevation of 500 m (1640 ft) above sea level.
Overview
Ftsvgej̼ Ji̊ Qi̊v was founded durring the early 12th century in spring of the year 1143, by Karyn. The establishment of the new community went well, with no major obsticles durring construction.
Ftsvgej̼ Ji̊ Qi̊v was built using the conventions of Tauran durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Ftsvgej̼ Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Ftsvgej̼ Ji̊ Qi̊v is buildings are arranged arround a network of spacious split-log ties streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Ftsvgej̼ Ji̊ Qi̊v's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The city's monster and outlaw focused fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
A look around Ftsvgej̼ Ji̊ Qi̊v seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Ftsvgej̼ Ji̊ Qi̊v possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Ftsvgej̼ Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Ftsvgej̼ Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ftsvgej̼ Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ftsvgej̼ Ji̊ Qi̊v's parks.
Ftsvgej̼ Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ftsvgej̼ Ji̊ Qi̊v.
Ftsvgej̼ Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Ftsvgej̼ Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Ftsvgej̼ Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Ftsvgej̼ Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Ftsvgej̼ Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ftsvgej̼ Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Ftsvgej̼ Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ftsvgej̼ Ji̊ Qi̊v's public wards, blessings, and other arcane systems.
Ftsvgej̼ Ji̊ Qi̊v has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Ftsvgej̼ Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ftsvgej̼ Ji̊ Qi̊v's grid is powered by hydrogalvanic generators.
Ftsvgej̼ Ji̊ Qi̊v's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Ftsvgej̼ Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.
Ftsvgej̼ Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Ftsvgej̼ Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ftsvgej̼ Ji̊ Qi̊v's natural decorations nor waterways.
Ftsvgej̼ Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Ftsvgej̼ Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Ftsvgej̼ Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Ftsvgej̼ Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Ftsvgej̼ Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
In Ftsvgej̼ Ji̊ Qi̊v hail is always enormous, yet harmlessly plinks off people, creatures, and structures.
The Alpluachra near Ftsvgej̼ Ji̊ Qi̊v are known to be more aggressive than normal.
Ftsvgej̼ Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves sacrificing an animal to channel Truename Magic energies of tier 3 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 92
Farmers: 124
Farm Laborer: 224
Hunters: 154
Milk Maids: 117
Ranchers: 60
Ranch Hands: 129
Shepherds: 124
Farmland: 181516 m2
Cattle and Similar Creatures: 11204
Poultry: 134457
Swine: 8963
Sheep: 448
Goats: 89
Horses, Mounts, and Beasts of Burden: 4481
Craftsmen
Arms and Toolmakers: 86
Blacksmiths: 95
Bookbinders: 58
Buckle-makers: 63
Cabinetmakers: 95
Candlemakers: 165
Carpenters: 146
Clothmakers: 121
Coach and Harness Makers: 47
Coopers: 117
Copper, Brass, Tin, Zinc, and Lead Workers: 60
Copyists: 42
Cutlers: 38
Fabricworkers: 95
Farrier: 229
Furriers: 28
Glassworkers: 154
Gunsmiths: 100
Harness-Makers: 43
Hatters: 83
Hosiery Workers: 33
Jewelers: 48
Leatherwrights: 114
Locksmiths: 46
Matchstick makers: 73
Musical Instrument Makers: 64
Painters, Structures and Fixtures: 56
Paper Workers: 62
Plasterers: 59
Pursemakers: 75
Roofers: 47
Ropemakers: 44
Rugmakers: 43
Saddlers: 86
Scabbardmakers: 96
Scalemakers: 45
Scientific, Surgical, and Optical Instrument Makers: 28
Sculptors, Structures and Fixtures: 44
Shoemakers: 42
Soap and Tallow Workers: 169
Tailors: 256
Tanners: 56
Upholsterers: 64
Watchmakers: 61
Weavers: 121
Whitesmiths: 36
Merchants
Adventuring Goods Retellers: 30
Arcana Sellers: 30
Beer-Sellers: 58
Booksellers: 72
Butchers: 114
Chandlers: 121
Chicken Butchers: 110
Entrepreneurs: 45
Fine Clothiers: 114
Fishmongers: 114
Florists: 26
Potion Sellers: 77
Resellers: 213
Spice Merchants: 61
Wine-sellers: 84
Wheelwright: 71
Woodsellers: 44
Service workers
Bakers: 224
Barbers: 190
Coachmen: 64
Cooks: 235
Doctors: 94
Gamekeepers: 74
Grooms: 38
Hairdressers: 154
Healers: 126
Housekeepers: 140
Housemaids: 263
House Stewards: 124
Inns: 41
Laundry maids: 82
Maidservants: 160
Nursery Maids: 84
Pastrycooks: 160
Restaurateur: 194
Tavern Keepers: 194
Specialized Laborer
Ashworkers: 60
Bleachers: 40
Chemical Workers: 25
Coal Heavers: 101
In-Town Couriers: 99
Long Haul Couriers: 101
Dockyard Workers: 87
Gas Workers: 22
Hay Merchants: 37
Leech Collectors: 105
Millers: 112
Miners: 109
Oilmen and Polishers: 70
Postmen: 95
Pure Finder: 57
Skinners: 135
Sugar Refiners: 25
Tosher: 65
Warehousemen: 154
Watercarriers: 88
Watermen, Bargemen, etc.: 135
Skilled Laborers
Accountants: 60
Alchemist: 67
Clerk: 93
Dentists: 45
Educators: 119
Engineers: 63
Gardeners: 44
Mages: 33
Plumbers: 46
Pharmacist: 53
Professors: 19
Scientists: 33
Wizards: 19
Civil Servants
Adventurers: 41
Bankers: 57
Civil Clerks: 95
Civic Iudex: 48
Consultants: 30
Exorcist: 106
Fixers: 53
Kami Clerk: 94
Landlords: 82
Lawyers: 52
Legend Keepers: 72
Militia Officers: 320
Monks, Monastic: 160
Monks, Civic: 140
Historian, Oral: 104
Historian, Textual: 55
Policemen, Sheriffs, etc.: 106
Priests: 213
Rangers: 60
Rat Catchers: 67
Scholars: 66
Spiritualist: 78
Slayers: 26
Storytellers: 182
Military Officers: 160
Cottage Industries
Brewers: 124
Comfort Services: 165
Enchanters: 50
Herbalists: 48
Jaminators: 140
Needleworkers: 154
Potters: 77
Preserve Makers: 154
Quilters: 65
Seamsters: 235
Spinners: 140
Tinker: 50
Weaver: 124
Artists
Actors: 45
Architects: 17
Bards: 66
Costumers: 26
Dancers: 56
Drafters: 29
Engravers: 36
Fine Furniture Carpenters: 21
Glaziers: 47
Inlayers: 41
Musicians: 149
Painters, Art: 22
Playwrights: 46
Sculptors, Art: 38
Wood Carvers: 165
Writers: 172
Produce Industries
Butter Churners: 149
Canners: 135
Cheesmakers: 140
Ice Merchants: 20
Millers: 91
Picklers: 71
Smokers: 54
Stockmakers: 50
Tobacconists: 73
Tallowmakers: 97
16955 of Ftsvgej̼ Ji̊ Qi̊v's population work within a Foundational Occupation.
932 work in Agriculture
3733 work as Craftsmen
1384 work as Merchants
2641 work as Service Workers
1722 work as General Laborers
694 work as Skilled Laborers
2467 work as Civil Servants
1526 work in Cottage Industries
976 work as Artists
880 work in Produce Industries
26968 of Ftsvgej̼ Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 896 (2%) are noncontributers.
Points of Interest
Ftsvgej̼ Ji̊ Qi̊v is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.
The roads leading into Ftsvgej̼ Ji̊ Qi̊v possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.
POI
History
The the a pair of glasses of Transmutation, an a pair of glasses imbued with great amounts of Transmutation energies was created in Ftsvgej̼ Ji̊ Qi̊v by in time immemorial, reportedly some time during the late 2nd century.